Fire Pro Wrestling Returns is a professional wrestling video game and part of the Fire Pro Wrestling series. Find helpful customer reviews and review ratings for Fire Pro Wrestling Returns - PlayStation 2 at Amazon.com. Read honest and unbiased product reviews from our users.
The series’ trademark features are tight game play and a huge roster. FPR boasts a total of 327 real life competitors.
To avoid copyright issues, everyone has been given a name modification. Vader is named “Saber”, Kenta Kobashi is “Keiji Togashi”, etc. Feel free to rename everyone accordingly. You also have the option of changing the attire for default characters. You don’t have to sacrifice one of your 500 edit(CAW) slots when your favorite wrestler changes gimmicks.
FPR’s all-star roster features wrestlers, boxers and mixed martial artists from around the world. Puroresu legends like Giant Baba, Satoru Sayama(original Tiger Mask) and Jushin “Thunder” Lyger are selecible. As always the default roster is dominated by Puro wrestlers. Some of the fighters well known to American wrestling/UFC fans include Bret Hart, Sting, Andre the Giant, Petey Williams, Mirco Cro Cop and Quinton “Rampage” Jackson. A new addition to this is a “corner to center” attack.
When your opponent is knocked down in the middle of the ring, you can hunker down in the corner to set up a spear, super kick or a few other maneuvers. This adds a bit more drama and accuracy to matches that feature characters who set up these attacks a certain way.
Because of this new feature, you can create an accurate Shawn Michaels or Bill Goldberg if you were inclined to do so. A traditional steel cage match has finally been added. Players can use weapons like barbed wire bats, or the cage it’s self to inflict pain upon others. Other match types include S-1(boxing, punches only), Gruesome( a 12 sided UFC inspired cage) and the Electrified Barbed Wire Exploding Deathmatch. While the has Hell in a Cell, The Japanese hardcore wrestlers hurl each other on electrified boards covered in skin shredding barbed wired. It’s different, but fun none the less Buzz worthy features include Ref edit, Belt Edit, and Ring/Logo Edit.
There is a GM mode called “Match Maker”, but is it very limited. All you do is set up matches between fighters and get graded by the percentage of crowd reaction of the match. There strange special events that happen during match maker do very little to expand beyond it’s limitations. For some inconceivable reason, created wrestlers are barred from use in Match Maker. Presentation is nothing special. Menus are serviceable, but accessing some features can be a chore at times FPR’s 2D graphics remind me of arcade games like Wrestlefest. Character sprites are not hi resolution, but they are large and detailed.
Spike could have easily recycled graphics from Fire Pro Wrestling Z. They instead created new sprites and reanimated some pre existing moves.
Some animations seem a bit robotic, but are pretty smooth. I’m sad to say Spike has once again mapped the pick up weapons button to the run button. Want to get a fluorescent tube from the corner while playing in an exploding barbed wire match? Make sure you are close enough to said tubes. Otherwise you’ll go running into the barbed wire ropes, thus end up looking like a complete fool. It doesn’t ruin the game or anything, but such neglect of the R2 button has me dumbfounded.
Overall that is one of my biggest gripes with FPR. I don’t give numeric scores or grades in my reviews. If I were the type to do that, Fire Pro Wrestling Returns would probably receive a 91. It’s the best in the series, but like any other game it has flaws. Even so called classic games that get perfect scores from other reviewers have a few faults or glitches. I recommend this game to anyone who is into pro wrestling or the UFC.
You don’t have to be into Puro to like FPR, the unique game play and customization options are more than enough to peak ones interest. Author: Chinh Vu Expert writter and ICT Wizard at.
– Manual Manual for v1.1.0.0 (2018/01/13; January 13, 2018) Program and Manual written by Table of Contents. The Fire Pro Wrestling World Save Tool is a program for viewing and manipulating the data found in Fire Pro World save files.
The Save Data ALWAYS MAKE BACKUPS!! This is recommended advice regardless of mod/tool usage. Fire Pro Wrestling World's save data is stored by default in a folder matching this pattern: C: Users (username) AppData LocalLow spikechunsoft FireProWrestlingWorld The file you'll want to open is called 'savedata.dat'. In fact, before you even decide to open the save data in the editor, you'll want to make a backup of it.
Don't save it in the same folder, though; Steam likes to pick up any similarly named file and store it in the Cloud, which can deprive you of storage space. Do not open the save in the editor while the game is running. Another note is that as of game version 1.0000, the save data structure has changed. If you have a save from game version 0.9700 or earlier, please load it in game version 1.0000 (or later) before using it with this program.
This program lacks the necessary failsafe routines to upgrade the save data for you. Save Data Version Information Game Version Save Version Notes 0.9000 to 0.9004 0 Original save data format. 0.9005 1 First major update of the save data structures.
Game Options: Added Screen Resolution option. Match Options: Array size 800 → 1000 (for S-1 mode).
Edit Wrestlers: Added Texture Cache ID, Invalidate Texture Cache flag. 0.9006, 0.9007 2. Edit Wrestlers: Added Theme Music Filename string. 0.9008, 0.9009 3.
Game Options: Added Cache option. Ring Data: Added three String members. 0.9010 4. Game Options: Added Crowd Volume option. Appearance Data: Expanded body part scale values from 5 entries to 9. Edit Wrestlers: Expanded priority slot count from 3 entries to 10.
0.9011-0.9013, 0.9500, 0.9700 5. Ring Data: Added two more String members, bringing the total to five custom texture filenames. Workshop Data: Updated structures to include RingCraft (custom ring texture) items. 1.0000, 1.0100 6 The game is out of the Early Access period. General: Downloadable content support. (New 'DLCInfo' chunk, changes to Preset Wrestler Order data structure, etc.).
Edit Wrestlers: Expanded priority slot count from 10 to 12. The Progress Data Progress data is generated when you save a Tournament or League in-game. The file that gets created is called fpwprogress.dat, and it is located in the game's executable folder. The following issues with the program are known:. General Tab button travel order is inconsistent in various dialogs. General The Japanese translation is incomplete. Orgs/Groups dialog Tree view closes after moving an organization or group.
This happens due to the required rewriting of the list. A solution may be looked into at some point in the future. General Attempting to delete wrestlers has caused various issues, so it has been removed as of v1.0.9.2. Deleting wrestlers may return in a future release, but a large amount of bugtesting will be required before it can be re-added. Upon opening the program, the Main Window appears. This is the main control point of the program, where you can open, close, and write changes to save data. It also contains menus leading to the save data information, progress data, item databases, and program options, which are explained in later sections.
Opening the Save File There are three ways to open the save data file:. Via the File menu ('File', 'Open Save Data.' ); keyboard shortcut Control+O. Dragging the save data file onto the main form.
Dragging the save data file onto the program icon, or adding the path to the save file after the executable name on the command line. Upon opening a save file, a dialog may appear; this is related to the save version number.
If the save version number is lower than the current known version, you will be asked to load the save file in Fire Pro World to update it to the latest version. However, if the save number is higher than the current known version, the program will let you know that editing the save file is not safe. If this is the case, please wait for freem to provide an updated version of the Save Tool before making any changes. After opening a file, the Main Window changes. The Program Options dialog (Available from the Main window via 'Options'→ 'Program Options.' ) contains various settings that relate to how the Save Tool operates.
In order to properly set these directories, you will need to know the location where Steam is installed. If your game library is in a different location from the main Steam install, you might need to use that as the base directory instead.
Fire Pro World Directory Set the directory where Fire Pro Wrestling World is installed here. This will allow the program to read information from the Game DLL, as well as any external files (read: ring textures). FPW Workshop Directory Set the directory to the Steam Workshop folder for Fire Pro Wrestling World. The path to this directory is not exactly straightforward. It will end with the game's Steam ID of '564230', and will contain various folders with numerical names, depending on how many workshop items you've downloaded.
Once a save file is opened, the 'Save Data' menu item is enabled. This menu provides access to various sections of the save data. View and change Fire Pro Wrestling World's game options. The options are split into two different groups: Main Options and Sound Options. Main Options. Controller Vibration: Will the controller vibrate on impacts?.
Skip Entrances: Determine if entrances are shown in arenas that support them. Display Mode: Switch between Windowed and Full Screen. Language: Toggle the game's language between English and Japanese. VSync: Will the game sync to vertical refresh? If this is checked, Online mode is disabled.
Screen Resolution: (Added in v0.9005) Set the windowed mode screen resolution without resorting to registry hacks. Wrestler Cache: (Added in v0.9008) Toggle the use of the wrestler texture cache. Sound Options. Sound Effect Volume: Volume for general sound effects. Voice Volume: Volume for voices. Crowd Volume: (Added in v0.9010) Volume for crowd noise. Menu BGM Volume: Menu background music volume.
Entrance BGM Volume: Wrestler entrance background music volume. Match BGM Volume: Match background music volume. When opening earlier save versions, some options are not available. The Controls dialog allows you to view the control mappings for controllers and the keyboard.
Where available, button equivalents for Saturn, Playstation, and Xbox controllers are shown. Mappings can not be changed through this program; it's better to change controller mappings in-game. Fire Pro Wrestling World keeps track of a number of statistics. These include:. Number of Matches: The number of matches played.
Number of Edit Wrestlers: The number of edit wrestlers, both local and subscribed. Number of Edit Referees: The number of edit referees, both local and subscribed. Number of Edit Belts: The number of edit belts created. Number of Edit Rings: The number of edit rings created. The last four items are related to the creation of ID values for various items. An accurate count for each group of data is also provided. The Edit Wrestler dialog shows information for the wrestlers in the save.
Wrestler ID: The local ID of the wrestler. All edit wrestler IDs start at 10000 and are shared with Local and Workshop wrestlers. Display Name: The wrestler's display name, taking into account the name order and name separator. Nickname: The wrestler's nickname, as defined in the Profile. Location: The current location of the wrestler, in the format 'Organization - Group'. Finisher Name: The wrestler's finisher name.
Edit Points: The number of edit points this wrestler uses, along with a bar representing the amount compared to the maximum of 380. Signature Moves: Wrestlers have up to four Signature Move slots. Texture Cache ID: (Added in v0.9005; implemented in v0.9008) ID for the wrestler's cached textures. Invalidate Texture Cache: (Added in v0.9005; implemented in v0.9008) Tells the game to regenerate the cached textures?.
Flags: A numeric flag with unknown purpose?. Wrestler Type: Wrestler type, either Local or Workshop. If this is a Workshop wrestler, its ID is shown next to the text box as a link; clicking this link brings up the relevant entry in the Workshop dialog.
Item Timestamp: (Workshop wrestler only) Shows the date and time of the last reported update for this wrestler. Workshop Title: (Workshop wrestler only) The title of the Workshop wrestler as given by the author. Item Author: (Workshop wrestler only) If the author of this item is known, the Steam User ID and friendly name are displayed. Right clicking the Skills, Parameters, Moveset, and CPU Logic buttons displays a context menu, which can be used to copy and paste these items to other edit wrestlers. Clone The Clone button clones the currently selected wrestler to a new slot. Import The Import button allows you to import wrestlers from Fire Pro Wrestling Returns, using.fpwedit files generated by the ' written by freem. More information about importing wrestlers can be found in the ' section.
Delete Deletes the currently selected wrestler from the local data. As of version 1.0.5.1, local subscription data is removed for Workshop wrestlers. The 'View Hashes' button pops up a dialog showing SHA256 hashes for various parts of the Edit Wrestler, as well as a SHA256 hash for the overall wrestler data. Two export options are available: just the main hash, or all of the hashes in the dialog. Both end up as simple text files.
This feature has a few uses that aren't immediately obvious:. Homing in on what actually changed between versions of a wrestler. Determining if a wrestler shares the same Skills, Parameters, Moveset, or CPU Logic as another wrestler. A new feature in v1.0.3.0 is the ability to check for the default model wrestler's skills, parameters, moveset, and logic. When the hash of an edit wrestler for a specified section matches the hash for the default wrestler's data in the same section, the background of the relevant hash box turns salmon. The Profile dialog contains basic information about the wrestler.
Name Info. Short Name: The wrestler's short name, used during selection. Name Separator: The character separating the short and long names. Long Name: The wrestler's long name. Name Flip: Determine the name's display order.
Nickname: Set the wrestler's nickname. Profile Info. Country: Set the wrestler's country of origin. Weight Class: Set the wrestler's weight class. Height: Set the wrestler's height (in centimeters). The box next to the height shows imperial measurements from the game and the actual value.
Weight: Set the wrestler's weight (in kilograms). The box next to the weight shows imperial measurements from the game and the actual value. Birthday: Set the wrestler's birthday, or set the year to 1899 for 'Unknown'. Gender: Choose from the four gender options provided. Clicking the Appearance button brings up the Appearance dialog. As it's still a work in progress, not everything can be edited.
The exact same dialog is used for Referee appearances. Shared. Body Size: Set the body size from the available options. Stance: Select the wrestler's stance. Scale Fire Pro World v0.9010 expanded the scale values from five entries to nine. Since the amount of work required to allow for editing both versions of the scale is too much, the new Appearance dialog only works with newer save data. Head Scale: Control scaling for the head.
Chest Scale: Control scaling for the Chest. Waist Scale: Control scaling for the Waist.
Upper Arm Scale: Control scaling for the Upper Arm. Forearm Scale: Control scaling for the Forearm. Hand Scale: Control scaling for the hands. Thigh Scale: Control scaling for Thighs.
Calf/Shin Scale: Control scaling for Calves/Shins. Foot Scale: Control scaling for Feet. Costume Sections From left to right, the values for each part of the costume are as follows:. First text box: Item texture filename. Color panel: The color used for this layer. Second text box: Highlight value (in-game representation followed by stored value) Color panels can be right clicked to display a context menu, allowing for copying and pasting of colors. Import Appearance Pressing the 'Import.'
Button brings up a file dialog. The file format drop down box gives a choice between three formats:.fpwapx: FPW Save Tool Appearance Export (see 'Export Appearance' section below).fpwedit: Fire Pro Returns Wrestler Edit. wcos/rcos (a.k.a. 'xcos'): Wrestler and Referee costume format found in the game's data. Depending on what format is being imported, one of two dialogs will appear. Import Appearance (.fpwapx, xcos) When selecting an.fpwapx file or an xcos format file, the default Import Appearance dialog appears.
The Import Appearance dialog can be a bit tricky to deal with if you haven't seen it before. Notes about the costume appear in the Notes box (if the imported costume format supports them). The top left portion of the dialog determines which costumes to import (via checkboxes), as well as what slot to import them to (represented with drop down boxes). The middle-bottom portion of the dialog allows you to pick separate body parts to import.
Dealing with these checkboxes can be tricky. Once you've finished selecting what costumes to import, as well as the body parts to use, press the 'Import Appearances' button to perform the importing. It should be noted that attempting to import costumes into multiple slots out of order will re-order them. You will need to use the 'Swap Costumes' feature to fix the appearance order.
Import Appearance (.fpwedit). When selecting an.fpwedit file, the Save Tool attempts to convert the wrestler's appearance to Fire Pro World. Please see the section of Chapter 5 ('Importing Wrestlers from Fire Pro Wrestling Returns') for more information on Fire Pro Returns appearance importing. File: Path to the filename of the Returns wrestler to import the costume of. Wrestler Name: Name of the Returns wrestler whose costume is being imported. Edit Maker: Creator of the wrestler, if known. Biography: Biography from the Returns wrestler data.
Notes: Any notes given by the person exporting the data. Target Costume Slot: The costume slot where the Returns wrestler's appearance will be imported to. After selecting a slot to import the costume into, press the 'Import' button to import the costume. Export Appearance. Referee data can be viewed and changed here.
Information. Referee Name: The name of the Referee.
Referee Type: Local or Workshop Referee. If the Referee is a Workshop item, the ID is listed to the right; it can be clicked to view the subscribed Referee data in the Workshop dialog.
Parameters. Down Time: How long the Referee will stay down when knocked down. Fall Count: How fast the Referee counts pinfalls. DQ Count: How fast the Referee performs the disqualification count. Walk Speed: How fast the Referee moves. Outside Count: How quickly the Referee counts when a wrestler is outside the ring. Run in Check:.
Involvement:. Voice Type: The voice the referee uses. Pressing the 'Appearance Data.'
Button will bring up the Appearance dialog. The Appearance dialog is the same as the one used for Edit Wrestlers, except the stance is locked to Referee, and only the first costume is saved. The buttons under the Referee list:. Clone: Clone the current referee to a new slot. Delete: Deletes the currently selected referee. As of version 1.0.5.1, deleting a workshop referee removes the local subscription data.
The Edit Ring section of the program has eclipesed freem's (now dead) stand-alone ring editor, but is otherwise similar to it. The only difference at the moment is that the Date value does not get modified when a ring is changed. Ring List Buttons. New: Add a new ring. Delete: Delete the currently selected ring. (WARNING: Does not check Progress or Title data yet.).
Import: Import a new ring using data exported from this tool. Export: Export the currently selected ring data to an external file. Ring Information. Ring ID: The internal ID of this ring.
Ring Name: The displayed name of this ring. Date: The date the ring was last updated. Design Elements. Mat Type: Select the mat design type. Corner Pad Type: Select the corner pad type. Colors The Colors section is split into four parts.
Main: Change the mat and apron colors. Ropes: Change the color of the ring ropes. Pads: Change the color of the corner pads. Posts: Change the color of the ring posts. Left clicking on a color panel will open a color editor. Right clicking on a color panel displays a context menu with three options. Copy and Paste allows you to use the same color in multiple places.
The 'Custom Texture Fix' option resets the specified color to white, so the texture is displayed without any tinting. This is primarily used with Carlzilla's custom mat/turnbuckle texture modification. Texture Filenames Custom Ring Texture support was added in game version 0.9011.
Custom texture filenames are shown if they exist. Right now, the boxes are read-only.
Ring Mat: Custom texture for the ring mat. Left Apron: Custom texture for the left ring apron. Right Apron: Custom texture for the right ring apron. Corner Mats: Custom texture for the corner mats (turnbuckle pads). Posts: Custom texture for the outer corner posts (metal poles).
The Organizations and Groups dialog is your new best friend. The 'Retired' section is displayed as '未登録' in this program, since that's what the save data actually contains for those sections. You can re-order groups and organizations (that aren't the Retired section) nearly anywhere by dragging and dropping them. Since the default TreeView control doesn't provide a nice insertion mark, trying to drag an item to the top of a section can be painful. If moving a Group to the top of an Organization list, drag the Group item onto the target Organization. You can not move an organization above the Retired organization. Org/Group Information The top portion of the right hand side of the dialog allows you to view and edit information about the selected group or organization.
ID: ID and Type of the selected Group or Organization. Sort Order: Current location in the Group or Organization sort order. Long Name: Long name for the currently selected Group or Organization.
Short Name: Short name for the currently selected Group or Organization. Alignment: (Groups only) The Face/Neutral/Heel alignment for a group. Primarily effects Second behavior. Member Wrestlers The 'Member Wrestlers' section of the dialog lists all of the wrestlers in the selected organization or group. If a wrestler is a Workshop wrestler, the subscribed item title will appear after their name. Select whichever wrestlers you'd like to move using the mouse (hold Control to toggle a selection anywhere in the list without losing the current selection), then press the 'Move Wrestlers' button. Move Wrestlers.
The Move Wrestlers dialog appears once you've selected wrestlers to move. Their current location is noted at the top. The wrestlers to be moved are in the middle; they can't be changed at this point (this could change in future versions). The bottom of the dialog contains the Destination Group option, which is where the wrestlers will be moved to. Pressing the 'Move Wrestlers' button will perform the move. The 'Add New.' Button allows you to create new organizations and groups.
By default, it brings up the organization section of the dialog. The Wrestler Display Order dialog allows you to re-order the wrestlers. Two options are given for dealing with the list: 'List Order' and 'Grouped by Org/Group'.
No matter which option is selected, the dialog acts the same. Drag and drop the wrestlers to re-order them. You will not be able to put someone at the top of the list, so drag them to the top entry, then swap the top two items. This may be changed in the future, as it has the same problems as the TreeView in the Organizations and Groups dialog. Selecting a wrestler provides various information:. Name: The displayed name of the selected wrestler. Wrestler ID: The selected wrestler's ID.
Sort Order: The selected wrestler's current position in the overall sort order list. Current Org.: The parent organization of the group the selected wrestler is in.
Current Group: The group the selected wrestler is in. Wrestler Type: Shows the wrestler type; one of Preset, Local, or Workshop Wrestler. If the wrestler is a Workshop wrestler, the ID is shown to the right and can be clicked to view the wrestler in the Workshop dialog.
If the wrestler is a Workshop wrestler, the following fields appear:. Title: The title of the Workshop wrestler. Author: If the author of this item is known, the Steam User ID and friendly name are shown here. The 'View in Wrestler Dialog.'
Button is only usable with Local and Workshop wrestlers. When clicked, it will open the Edit Wrestler dialog with the selected wrestler's information. Re-Sort The program is capable of re-ordering your wrestlers automatically based on certain criteria. Alphabetical: Sort wrestlers by their display name. Edit Points (Ascending): Sort wrestlers by Edit Points from lowest to highest.
Edit Points (Descending): Sort wrestlers by Edit Points from highest to lowest. Organization/Group: Sort wrestlers based on the Organization and Group display order. Wrestler ID: Sort wrestlers by their internal IDs.
Alphabetical sorting support is considered incomplete, since it does not attempt to take Japanese character order into account. List Order The 'List Order' option orders the wrestlers by the actual values in the save file.
This is similar to what you get in the in-game Sort Wrestlers interface. Grouped by Org/Group. View and edit information about Title belts.
Information. Name: Name of this title. Title ID: Internal ID for this title. Design Elements. Strap: Strap design for this title. Plate: Plate design for this title. Color panels can be right clicked to display a context menu, allowing for copying and pasting of colors.
Since there are only two colors though, this is mostly pointless. Match Conditions. Weight Class: The weight class for this title.
All wrestlers can compete for Heavyweight titles, but only Juniors can compete for Junior titles. Match Type: The match type this title is contested in. Participants: The number of participants per side. Current Champion(s) View information about the current holder(s) of this title. Wrestler: Wrestler ID and name for this entry. Controller #: Controller number for this entry.
Costume: Costume number for this entry. Second: Is this entry a Second/manager? View Match Options. The Published Items section contains information on the wrestlers and referees you've published to the Steam Workshop. Title: The title of the item. Local Item ID: The local ID of the item. Sub Item ID: The item Sub ID.
Only useful for RingCraft elements at the moment. Item Type: Workshop item type, either Wrestler or Referee. Visibility: Workshop item visibility.
Workshop Link: If the visibility of the item is public, a link to the workshop item will appear. Clicking it will open the workshop item's page in the web browser. Description: Description text for the item.
Change Notes: The latest set of change notes for the item. Tags: A list of the various tags applied to this workshop item. Subscribed Wrestlers. The Subscribed Wrestlers tab shows all of your subscribed wrestlers (according to the save file, anyways).
Subscribed Wrestler Information. Title: The title of this subscribed wrestler. Local ID: The Local ID of the wrestler in the save data. Sub Item ID: The item Sub ID. Typically set to 0 for Wrestlers and Referees. Time Stamp: Date and time of the last update for this subscribed wrestler.
Workshop Link: A link to the item on the Steam Workshop. Author: If the author of this item is known, the Steam User ID is displayed as a clickable link, with the friendly name shown next to it. The Steam User ID link goes to the author's Workshop page for Fire Pro World creations.
Local Wrestler Information. Display Name: The display name of this subscribed wrestler. Current Location: The current location of this subscribed wrestler, in the format 'Organization - Group'.
Subscribed Referees. The Subscribed Ring Items page contains information about downloaded ring textures. Unlike other subscribed types, the Ring Items page makes use of the 'Sub Item ID' field. Otherwise, it's similar to the other Subscribed item pages, but currently lacks deletion features. View Texture When the 'Fire Pro World Directory' option is properly configured, the 'View Texture' button is enabled.
Selecting an item and pressing this button will display the texture in a new window, which you can close with the Escape button on the keyboard. Update Author. Both the Subscribed Wrestlers and Subscribed Referee tabs allow you to update the author information stored in the program's databases. The Item Title, Item Type, and Workshop ID are displayed, followed by a dropdown box containing the existing authors, as well as the 'Add New Author.' Button, and the standard OK/Cancel buttons. If you know the author already exists in the author database, select their entry from the dropdown box. Otherwise, press the 'Add New Author.'
Button and read the next section. Adding an author requires you to know their Steam User ID. To obtain the Steam User ID value, you can plug in a user name or profile URL to. Copy the number found next to 'SteamID', and paste it into the 'Steam ID' textbox. After doing so, enter a more familiar name in the 'Author Name' textbox and press the OK button.
The author will be added to the end of the dropdown box's list in the Update Author dialog. As Fire Pro Wrestling World does not provide a method of mapping Workshop items to Authors, trying to manage a collection gets tricky. The Author Database section of the program provides an interface for mapping Steam User ID numbers to more familiar names. To add an entry, scroll to the end of the list, then double click on the empty cell in the 'Steam ID' column. To obtain the Steam User ID value, you can plug in a user name or profile URL to. Copy the number found next to 'SteamID', and paste it into the cell in the 'Steam ID' column.
After doing so, enter a more familiar name in the cell next to the one you entered the Steam User ID into. Version 1.0.6.0 adds an 'Add Item' button, which allows you to enter data for an item you may not particularly have downloaded. Version 1.0.5.0 of the Fire Pro World Save Tool introduces the ability to import wrestlers from Fire Pro Returns, by way of the. THIS SECTION IS IMPORTANT.
Please read it. Since Fire Pro Wrestling World made a number of changes under the hood, not every wrestler imported from a.fpwedit file will be perfect. Here are a list of notes and known issues related to importing wrestlers from Returns:. Appearances are not fully ported. – As of v1.0.6.0, most of the appearance data is ported over, with the notable exceptions of colors and Head/Face Layers.
Head/Face Bases are ported, but any extra layers used on your character's Returns head won't be there by default. As for the colors, it's possible to create a database of parts that attempts to map one of the Returns colors to the World color slot per part, but this obviously will not work for more creative uses of the Returns color palettes. Such an idea is also not particularly a priority. Biography text is not ported. – Biography text is not supported in Fire Pro World. If this changes, importing may support it. Theme music is not ported.
– Fire Pro World currently contains zero of the theme songs found in previous games, including Returns. You will have to set the theme you want (but if you were planning on using a custom theme, you were going to do this anyways). Not all Fire Pro Returns voices exist in Fire Pro World. – Though the old Fire Pro Returns voice types were added in Fire Pro World v0.9010, not all of the voice samples were carried over. The program attempts to let you know when importing a wrestler that uses a deleted sound. No attempt is made to utilize your existing moves in the pin slots. – Default values from the 'Build from Blank' wrestler are provided so the game doesn't go haywire.
CPU Logic does not take new slots into account. – The new slots in question are: Down Face Up (Pin), Down Face Down (Pin), and Priority Slots 4-10. Weird dots may appear in the Finisher Name.
– Hopefully decoding of Finisher Names has been fixed in v1.0.5.1, but freem has not gotten around to testing it. Please report if Finisher Names of imported wrestlers are still broken with the latest version. I'm unsure if this issue extends to any of the Name values (Short, Long, Nickname). Wrestlers with more than one Finisher will only keep the first finisher. Wrestlers with more than four Specialty moves will only keep the first four.
– Both of these limitations exist due to the author not wanting to mess up online play for others. In order to follow these steps, you will need to download the latest version of the.
Some steps are not explained in detail here; please read the manual for the Fire Pro Returns Wrestler Tool for detailed information on program usage. The first step (after extracting the save file required by the Returns Wrestler Tool) is to open the save in the Returns Wrestler Tool.
Exporting a Single Wrestler If you only want to export one wrestler at a time, first select the wrestler you want to export in the interface using the 'Wrestler Slot' combo box. If exporting the wrestlers one by one seems too tedious, there is an option to export multiple wrestlers at once (as of Returns Wrestler Tool v0.0.2.1). The format of each line is: Slot ID: Wrestler Display Name (Nickname) (Bio Line 1 Bio Line 2) The mass export dialog contains a few drawbacks, however. You are not able to set Creator Name or Notes. The Creator Name is left blank, and the Notes contain the path of the save the wrestler was exported from, the wrestler's display name, nickname, and bio lines. The biography lines have broken text (or overflowing text).
See the note on Finisher Name Shift-JIS text conversions in the 'Notes and Limitations' section above. After exporting.fpwedit files from the Fire Pro Returns Wrestler Tool, they can be imported in the Fire Pro World Save Tool via the 'Import' button in the dialog. Pressing the button brings up an open file dialog. Select one or more.fpwedit files for the wrestler(s) you want to import.
After clicking 'Open', one of two dialogs will appear, depending on how many wrestlers were selected. Single Import Importing a single.fpwedit file gives you this screen. This dialog allows you to see some information about the wrestler to be imported. File – Path to the file containing the data to import. Wrestler Name – Display name of the imported wrestler. Edit Maker – Identity of the edit maker, if known. (This is entered during the.fpwedit export process.).
Biography – Biography values from the imported wrestler. Notes – Any notes entered during.fpwedit export appear in this box. Upon pressing the 'Import' button, the wrestler will be added to the save data as a local wrestler (meaning you can edit them in-game). Similar to bringing someone over from a save in Fire Pro Returns, the imported wrestler will end up in the 'Retired' section.
Mass Import Importing multiple.fpwedit files gives you this screen. The columns of the grid are as follows:. Import – Checkbox that toggles importing of the wrestler. Display Name – Display name of the imported wrestler.
Creator Name – Identity of the edit maker, if known. (This is entered during the.fpwedit export process.). Notes – Any notes entered during.fpwedit export appear in this box.
File Path – Path to the file containing the data to import. Upon pressing the 'Import' button, the wrestler will be added to the save data as a local wrestler (meaning you can edit them in-game). Similar to bringing someone over from a save in Fire Pro Returns, the imported wrestler will end up in the 'Retired' section. As of version 1.0.4.0, the Fire Pro Wrestling World Save Tool can read Tournament and League progress data. Making sense of it is not exactly easy, however.
Disable Progress Data Checks This setting allows the program to skip any tournament/league checks that are normally required when deleting wrestlers, referees, rings, and titles. This option should be enabled/checked if you have no tournament or league progress data. When the Fire Pro Wrestling World directory is correctly set in the, the 'Game DLL Information' option becomes available.
This dialog allows you to compare values in the Save Tool and the Game DLL. The primary use for this is to see if the version of the Save Tool you're using is compatible with the version of Fire Pro Wrestling World you have installed. The possible items that can be checked include:. Game Version: Internal version numbers. The first number is the floating-point value (used for display), while the second is the integer value (used in Tournament/League Progress data).
Save Data Version: Internal SaveData version number. This is typically the value that will determine whether or not your version of the Save Tool can handle the current game version's save data. Upon release of a new version of Fire Pro Wrestling World, the values of the 'Game Version' and 'Save Data Version' variables can change. When items match, the background will turn green. In the case of differing values, at least one cell's background will turn red, and one of two outcomes may occur. Save Tool Value is lower than Game DLL Value: This is the common case when the game has updated. Save Tool Value is greater than Game DLL Value: You have a newer version of the Fire Pro World Save Tool that will likely mess up your save.
Please see the program's website for links to the last compatible version of the Save Tool. For the time being, changelog information is found in 'changelog.txt'. Program and Manual by freem Special Thanks (in no particular order). the Fire Pro Wrestling World developers. Jason Blackhart. Carlzilla. Mike DG.
Kactusken. DakotaK. Phil Parent. Fire Pro Club. Fire Pro Arena. the Fire Pro fan community at large.