The good old times when was something. White Dwarf is a monthly magazine from which has quite frankly gone to the fucking dogs. In the beginning, it was just a rubbish magazine that advertised whatever games GW had the rights to publish in the UK, including (several monsters were actually born out of White Dwarf's 'Fiend Factory' article, where fans submitted new monsters - this is where the came from),.
Download Warhammer Codex Torrent at TorrentFunk. We have 160 Warhammer Codex Game torrents for you!
When they produced their own game, it became a primary focus of their magazine. Issue 93 (from 1987) is a big one in /tg/ history, because that's when they announced. The halcyon days were around 1998-99, when 3rd edition 40k was shiny and new and Adrian ' Wood worked there on a reasonably frequent basis. The general level of grimdark was pretty low and they even included battle reports for the good specialty games as and when they got released, most notably. Oh and they used to actually put army lists before all of their battle reports, and gave the actual turn-by-turn play. They stopped doing the former because people with calculators were able to backwards engineer army lists from them and thus not buy (luckily the internet came along, making buying anything that can be stored in a PDF strictly optional), and they stopped the latter because it meant that their flavor-of-the-month army could get humiliated. Sales fell from here.
It was a depressing time for games Workshop. White Dwarf also used to have a column with experimental rules and errata. The errata went away when GW realized that they could put errata online and use the saved space for more advertisements, and by the time the experimental rules became actual rules, GW was no longer doing playtesting in public. Anyway, White Dwarf is alright, but no where near as awesome as it once was. The real point of decline was when it started shilling for the that no-one ever played. In 2012, GW re-released it. It became a decent magazine, but not worth ten dollars.
The dwarf that's the magazine's mascot and the one after which it's named. In January 2014, it became known that Games Workshop would reinvent White Dwarf again in February. White Dwarf was announced to became a $4, 32-page weekly magazine which would focus on the hobby, featuring, for example, model and book releases, rules updates, and modeling features.
Games Workshop would also release a monthly 236-page 'Warhammer Visions' magazine at $12, which would also be available for iPad. GW would convert all remaining White Dwarf subscriptions to this 'Warhammer Visions' magazine. This magazine would focus on wider hobby news, Citadel model painting examples, various articles to deal with conversions, etc.
Although since 2016 they have gone back to the monthly model. Warhammer visions died, but now we have a new magazine with batreps, painting tutorials, news, joke segments, and most oddly, FREE SHIT. Issue one came with a fucking SLAUGHTERPRIEST for FREE. The model cost £7 more then the goddammed mag.
Its now August 1997, a massive ELEVEN months since the last 'Quarterly' issue of Inquisitor. Tim DuPertuis mentions how he and his wife moved, he mentions the release of my arch enemy game Epic 40,000 (BOO HISS!), and says that GW has now forced him to take the Datafaxes for the models he sells out of them, because they are only for models and not for gaming in their eyes as how they want them sold. So next issue will be full of Datafaxes! Because now one can see what a toy can do before buying it, or nowadays to convert or buy the ridiculously priced (but honestly better looking though not a good FOUR TIMES or so better looking Forge World kits. Even if I would adore getting a Chaos Warhound. Last time we had some overly long and complicated Titan class rules and very little else.
Let's see what a year gives us! I have played with the Brotherhood list before which is actually quite nice without having remotely the absurdness of most of the official GW Codex lists. Its flavorful and fun.
I had to proxy a lot or use toy vehicles that were close enough though. But you can have Exo Armored heroes with AT weapons! (Like Space Marine Terminators but its 4+ on 2D6) Troop Transports with Heavy Stubbers! (Unlike the Space Marine Rhino, most other transports in 2nd edition tended to have infantry support or light antitank weaponry on them.
And the other feature this month! Datafax rules for Titans. Four total rules pages as opposed to the TEN in Issue 14 (not counting the multiple reference sheets and charts and table of contents that ruleset contained) makes this version a LOT better. You can see some of the same basic rules and concepts but they are sped up, simplified, and streamlined with the Warhound, Reaver, Eldar Revenant, and Eldar Phantom given said cards as you can see our friend the Warhound here. As opposed to 14's Shield system, now the shields work like Khornate Terminator armor and nonsense like 'flicker' are removed.
It is better in every way though it may generally make Titans a bit weaker. I am ok with that.
As is, these things really shouldn't be showing up till 3000 point games as even the cheapest Titan will burn through 460 points out of your normal 25% Support choice cost. (My own house rules we will get to brings up the percentage, but some of the more overpowered Troops choices get moved over. Like Long Fangs, Wolf Guard Terminators with the Assault Cannon and Cyclone Spam, Chaos Veteran Teams with Two Heavy Weapons out of Three Man Teams, ect.).